Resources & Shortages
A Mandate Order shortage is not automatically a production problem. Trace the item from production through labor, local inventory, storage or destination, logistics and final demand before expanding supply.
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Quick answer
A visible resource and a usable resource are not always the same thing. A producer may be idle, its local output may be blocked, the destination may not accept the item, transport may be delayed or another consumer may be taking the same supply.
Start at the source and follow the item forward. This keeps a movement or demand problem from being mistaken for a production shortage.
Trace a shortage in order
- Production — confirm the source is operating and creating the required item.
- Labor — confirm the producer has the workers its current task requires.
- Local inventory — inspect the producer's own output before assuming the item entered city circulation.
- Storage or destination — confirm a valid recipient can accept the item under the current rules.
- Logistics — follow the route and check whether workers are actually moving the item.
- Consumer or demand — look for construction, households, farming or military use drawing from the same supply.
August 20 Water & Collection Update
- Tent water-storage limit
- The August 20 patch added a water-storage adjustment option to Tent, allowing the player to determine its storage limit. If staffed wells hold water but settlement or Tent water behavior still looks wrong, inspect that configured limit. The patch does not publish a default, range or ideal setting.
- Collection-building fix
- Digital Sky fixed one case where collection buildings could fail to find extractable resources. If a current collection building still cannot detect an apparently valid node, confirm the current build, resource, worker assignment, building state and access, then inspect local inventory, storage, logistics and newer official notes before assuming it is the same bug.
Beast corpses and beast-nest ruins
Digital Sky's August 14 update added a reminder that beast corpses and beast-nest ruins need batch collection. If the remains are visible but nothing useful has entered your supply chain, check the current collection prompt instead of treating the remains as ordinary stored inventory.
The official note does not name a universal shortcut or collection key, so this guide does not infer one from player comments. Follow the command shown by the current game UI.
Confirmed Slaughterhouse processing
- Official recipe
- 1 Hunted Prey → 1 Meat + 1 Hide + 1 Sinew.
- Retainer effect
- The August 14 update says Retainer effects may increase this output, but it does not publish a multiplier.
- What this does not prove
- One confirmed recipe does not establish cycle time, worker scaling, storage limits or a complete production-chain dataset.
Resource questions
- How do I collect beast corpses or beast-nest ruins?
- Use the current UI's batch collection prompt. The August 14 update confirms that batch collection is required, but it does not establish a universal key for this guide to publish.
- What does Hunted Prey produce at the Slaughterhouse?
- The confirmed recipe is 1 Hunted Prey → 1 Meat + 1 Hide + 1 Sinew. Retainer effects may boost the result, but the official note does not give the amount.
- Why can I see a resource while a building says it is missing?
- The item may still be in a producer's local inventory, lack a valid destination or be waiting for transport. Trace production, labor, local inventory, destination, logistics and demand in that order.
- Where should I start when food, water or materials seem stuck?
- Use the Resource Diagnostic for a guided check, then open Logistics for movement problems or Farming, Seasons & Fertility for seasonal food and water problems.
Source register
- Mandate Order on Steam
- Digital Sky — Early Access Change Record
- Digital Sky — August 14 Update
- Digital Sky — Mandate Order 2026/08/20 Patch Notes
Continue through the archive
Trace Mandate Order production chains for wood, iron, food and key materials, then diagnose why inputs exist but output, storage or downstream production stops.
Learn how storage, transport distance, labor and supply flow interact in Mandate Order's current Early Access launch build.
Review confirmed Mandate Order farming concepts including four seasons, cultivation, fertility and fallow recovery while avoiding unsupported crop yields or rotations.
Trace Mandate Order food, water, manpower, storage, logistics, production and construction problems through an evidence-bounded sequence of visible checks.
Learn the confirmed Mandate Order systems to understand first: resources, labor, storage, logistics, seasonal farming and city defense, without a guessed build order.