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OFFICIAL · STEAM
PRE-RELEASE
RELEASE-DAY RECHECK
LAST VERIFIED · AUG 11

Retainers

Mandate Order confirms a retainer system inspired by the Hundred Schools of Thought. Retainers help define different strategic and governance paths, but names, bonuses and unlock conditions remain unverified for this archive.

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What retainers contribute to the game

Official descriptions place retainers between philosophy and practical rule. They are scholars drawn from different schools, and their presence helps shape how the player develops the state. That makes them more than collectible names: the system is positioned as part of the game's strategic differentiation.

The current public material does not provide a reliable launch roster or a complete account of each effect. Test-era names or values could also change before Early Access. The safe approach is to document the purpose and data structure now, then populate it from the shipping build.

The future retainer record

Identity
The displayed retainer name and the game version in which it was verified.
School
The philosophical tradition shown by the current interface.
Access
The actual recruitment, unlock or requirement path.
Effects
Every stated bonus or tradeoff copied from and tested against the current build.
Connections
Verified links to policies, economy, diplomacy or warfare.

Questions that matter more than a ranking

  • What strategic problem does this retainer change?
  • What does the player give up by choosing this path or opportunity?
  • Does the effect scale, expire or depend on another system?
  • Which policy or school relationship is stated in the interface?
  • Has a later patch changed the wording or practical result?

Source register

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