Logistics, Storage & Supply
In the current Early Access rules, a Post Station supports nearby workers with carts rather than hauling goods itself. Diagnose a stalled supply by tracing the source, workers, local inventory, destination and route.
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Quick answer
A missing-material warning does not prove the source is empty. The item can be waiting at the producer, missing a valid destination, delayed in transit or being consumed elsewhere.
Post Stations support this movement through their range: workers in affected buildings can receive small carts while transporting. The station itself no longer provides transport capacity.
August 20 Storage & Food-Transport Changes
- Temporary storage relief
- Digital Sky temporarily increased the storage capacity of various storage buildings to address current pain points. The patch explicitly calls this a temporary configuration and publishes neither exact capacities nor an increase percentage.
- Building-level future
- The patch says capacity will change with building level after the building-upgrade system is installed. That is a future direction, not evidence for current upgrade values, timing or a final capacity model.
- Survival-task transport relief
- The maximum number of people per team in survival tasks changed from 2 → 3 to alleviate insufficient food caused by transport being too slow. This narrow change does not mean every logistics or transport building should use three workers.
- Warehouse remains patch-sensitive
- A storage-capacity increase is not evidence that the previously disabled Warehouse construction feature has returned or been restored. Verify Warehouse availability in the current build and newer official notes.
What the Post Station changes
- Support building
- The launch-build record describes the Post Station as an aura-style building.
- No direct hauling capacity
- The Post Station no longer contributes transportation capacity by itself.
- Small carts
- Workers in buildings affected by the station's range can receive small carts when transporting goods.
- Transport circles
- Most building transport-circle restrictions were removed; collection buildings are the documented exception in the launch record.
Why Are My Resources Not Moving?
- Source — confirm the producer or extractor is actually generating the required item.
- Workers — confirm the source has the worker assignment needed for its current task.
- Local inventory — inspect whether output is waiting or blocked inside the producer.
- Destination — confirm that a valid building or consumer currently needs and accepts the item.
- Storage — check for full or misconfigured storage. The August 20 temporary capacity increase does not remove accepted-item, destination or storage-pressure problems.
- Post Station support — if cart assistance matters, confirm the relevant building is inside the station's displayed support range.
- Cart behavior — check whether the current UI shows the expected workers receiving small carts while transporting.
- Collection-building exception — remember that collection buildings are the documented exception to the removal of most transport-circle limits. August 20 also fixed one case where they failed to detect extractable resources, so verify the current build before diagnosing a current failure.
- Distance and remote extraction — separate a long route problem from a source that never produced anything.
- Patch state — check the newest official notes when the observed behavior conflicts with the launch-build rule.
Storage Full, Staffing, and Inventory Checks
- Confirm the warning — the current UI can show a full-storage prompt for baggage warehouses, granaries and armories. Use that prompt to separate a real capacity problem from a staffing, transport or availability problem.
- Compare Total and Available — the item-statistics switches distinguish what exists from what is currently available for a use. The official example is weapons in an armory, not a universal formula for every item.
- Check the correct storage — confirm that the storage you are inspecting accepts the needed item and that the destination still requests it.
- Inspect local inventory — material can remain inside its producer even while another building reports that it is missing.
- Read worker status — check the visible no-worker and abnormal-shutdown prompts. A direct developer reply describes transport as a demander performing a fetch: in that example, staffing and Post Station coverage mattered at the fetching storage or consuming site, while the full source storage did not need full staffing.
- Trace Post Station support — confirm that the fetching destination or consumer has the documented cart support it needs, then follow the existing resource-flow checklist rather than assuming the source storage will push goods out.
- Review accepted items — if one output is filling space needed by another, a developer reply recommends dedicated storage and selecting only the intended accepted items. This does not establish an ideal layout or capacity.
- Recheck the patch — August 20 temporarily increased storage-building capacity, but accepted items, destination demand, staffing and transport can still block the chain. Warehouse and logistics behavior remains version-sensitive during Early Access.
Logistics questions
- What does a Post Station do in Mandate Order?
- It acts as an aura-style support building. Workers in affected buildings can receive small carts when they transport goods.
- Does the Post Station transport goods by itself?
- No. The launch-build record says the Post Station no longer provides transportation capacity itself.
- Why are my resources not moving?
- Check the source, worker assignment, producer inventory, destination, storage behavior and route before changing the city layout. The Resource Diagnostic walks through the same chain by visible symptom.
- Why is my storage full while another building says materials are missing?
- A full store and a missing-material warning can both be true. Compare Total and Available, confirm the needed item is in the correct storage, inspect the producer's local inventory, then check whether the consuming building can perform the demand-side fetch and has relevant Post Station support.
- How many workers should I assign to a StorageHouse?
- There is no verified universal worker count. A direct developer reply says transport is initiated by the demander performing a fetch; in that example, the fetching destination or consumer needed the staffing and Post Station coverage, while the full source storage did not need full staffing. Use visible worker status, local backlog and destination demand instead of a magic number.
- Can I increase storage capacity?
- The August 20 patch temporarily increased capacity across various storage buildings. It does not publish exact values or a percentage, and its building-level capacity note describes a future upgrade direction rather than current upgrade values or timing. Continue checking full-storage prompts, accepted items and dedicated storage needs in the current build.
- What is the difference between total and available items?
- The current item statistics provide Total and Available switches. The official example distinguishes all weapons from the weapons available for recruitment in an armory; it does not publish one availability formula for every item category.
- Do all buildings still have a transport circle?
- The launch-build record removed transport-circle restrictions from most buildings, while documenting collection buildings as the exception.
- Why is a remote resource not reaching my city?
- First prove that the remote source is producing and has workers, then inspect its local inventory, valid destination, collection-building rules and the route itself.
- Is warehouse construction available right now?
- The August 12 launch-build record temporarily disabled Warehouse construction. The August 20 capacity increase does not announce its return, so verify the current build and newer official notes rather than treating either state as permanent.
Source register
- Mandate Order on Steam
- Digital Sky — Early Access Change Record
- Digital Sky — August 14 Update
- Digital Sky — Mandate Order 2026/08/20 Patch Notes
- Digital Sky — StorageHouse Staffing Reply
- Digital Sky — Selective Storage Reply
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