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OFFICIAL · STEAM
OFFICIAL · DIGITAL SKY
PRE-RELEASE
LAST VERIFIED · AUG 11

Army & Warfare

Mandate Order connects conscription, formations, chariots and large real-time battles to the same manpower, production and logistics systems that sustain the city-state.

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War begins in the city economy

Official descriptions confirm conscription and warfare, formations, chariots, enemy invasions and battles involving thousands of soldiers. Those features sit beside production logistics and population needs in the Early Access structure, which makes military power a downstream result of the settlement rather than an isolated unit menu.

The practical relationship needs release-build evidence. Manpower may be shared with civilian work, equipment may depend on production and transport, and a distant army may impose a different supply problem from defenders inside the walls. The archive will trace those connections only after the current controls and values can be observed.

Confirmed warfare themes

Conscription
Military recruitment is part of the Early Access structure.
Scale
Digital Sky describes real-time battles with thousands of soldiers.
Tactics
Formations, terrain and seasonal warfare appear in official gameplay framing.
Chariots
Chariots are explicitly included in current official descriptions and development feedback.
Pressure
Enemy invasions connect field warfare to city survival and defense.

What an army guide must verify

  • The shipping unit categories and the exact English names used for each role
  • How manpower enters, leaves or returns from military service
  • Which equipment and supply requirements are visible for recruitment
  • How formations change movement, combat behavior or command
  • How terrain, seasons and pathfinding affect real engagements
  • What chariots do in the current build rather than in an earlier test

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